The donut-shop model of cops and robbers

dc.contributor.advisorBurgess, Andrea
dc.contributor.advisorSankey, Alyssa
dc.contributor.authorMacTavish, Evan Alexander
dc.date.accessioned2024-02-08T15:12:02Z
dc.date.available2024-02-08T15:12:02Z
dc.date.issued2023-08
dc.description.abstractWe explore a variation of the game of Cops and Robbers on graphs, in which cops pursue a robber in the presence of one or more special vertices: donut-shops. The location of a donut-shop is determined before each player selects their starting position, and should a cop ever move to a donut-shop, they cannot move for the remainder of the game. These conditions form the donut-shop model for Cops and Robbers. This thesis introduces the donut-shop cop-number, representing the minimum number of cops needed to capture the robber in this model. We determine the donut-shop cop-number of some classes of graphs, which depends on the vertex on which the donut-shop is established. In particular, we give an upper bound for the donut-shop cop-number of planar graphs. A programmatic implementation of this model is also provided.
dc.description.copyright© Evan Alexander MacTavish, 2023
dc.format.extentxi, 114
dc.format.mediumelectronic
dc.identifier.urihttps://unbscholar.lib.unb.ca/handle/1882/37692
dc.language.isoen
dc.publisherUniversity of New Brunswick
dc.rightshttp://purl.org/coar/access_right/c_abf2
dc.subject.disciplineMathematics and Statistics
dc.titleThe donut-shop model of cops and robbers
dc.typemaster thesis
oaire.license.conditionother
thesis.degree.disciplineMathematics and Statistics
thesis.degree.grantorUniversity of New Brunswick
thesis.degree.levelmasters
thesis.degree.nameM.Sc.

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