How the visual design of video game antagonists affects perception of morality

dc.contributor.advisorBateman, Scott
dc.contributor.authorPradantyo, Reyhan
dc.date.accessioned2023-03-01T16:40:52Z
dc.date.available2023-03-01T16:40:52Z
dc.date.issued2020
dc.date.updated2023-03-01T15:03:01Z
dc.description.abstractAntagonists play an important role in video games, as they often act as the source of a game's main challenge. A key part of how antagonists are experienced is through their visual design. Antagonists differ from other characters in that they are typically viewed as being immoral. However, there is limited research focused specifically on how antagonists are visually designed, and how this affects players' perceptions of antagonist morality. To build this understanding, we gathered people's ratings of 105 antagonists. By examining the correlation between the prominence of antagonists' visual attributes and how “bad” participants perceive a character, our findings provide new insight into the design of characters. We also show how the antagonist designs in our sample show a spectrum of morality and are not always perceived as purely or clearly immoral. We provide an improved understanding of game design practices and explore how they can be better studied and supported.
dc.description.copyright© Reyhan Pradantyo, 2020
dc.formattext/xml
dc.format.extentix, 92 pages
dc.format.mediumelectronic
dc.identifier.urihttps://unbscholar.lib.unb.ca/handle/1882/14319
dc.language.isoen_CA
dc.publisherUniversity of New Brunswick
dc.rightshttp://purl.org/coar/access_right/c_abf2
dc.subject.disciplineComputer Science
dc.titleHow the visual design of video game antagonists affects perception of morality
dc.typemaster thesis
thesis.degree.disciplineComputer Science
thesis.degree.fullnameMaster of Computer Science
thesis.degree.grantorUniversity of New Brunswick
thesis.degree.levelmasters
thesis.degree.nameM.C.S.

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