The effects of hand representation on experience and performance for 3D interactions in Virtual Reality games
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Date
2023-04
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University of New Brunswick
Abstract
In Virtual Reality (VR), natural 3D interactions are performed with hand representations – the visualizations and interactors used for manipulating objects. Hand representations in VR games range from abstract shapes, to graphical versions of input controllers, to realistic human-like hands. Hand representations have been shown to have an important effect on play experience and performance. However, previous work has only considered them for individual 3D interactions or an entire game, giving designers little information about how a representation might perform and be experienced across different 3D interactions (like picking up and rotating objects, or opening a container). In this work, I compare three hand representations across 12 different 3D interactions and in a longer game experience. I find that while representation did not affect performance, representations were experienced differently across 3D interactions. My work provides critical information for VR game designers, and new directions for understanding embodied play in VR.