Interpolation techniques for 3-D object generation

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The technique of interpolation (or blending) and its generalization is considered in this paper. A unifying model for generating 3-D objects using this technique is presented. Various factors which affect the shape of generated objects are identified. Several illustrative examples of 3-D objects generated by this technique, using linear as well as non-linear interpolation, are presented. Although many of the objects have complex shapes, they are represented by simple closed form mathematical equations.

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