Interpolation techniques for 3-D object generation

dc.contributor.authorGujar, Uday, G.
dc.contributor.authorBhavsar, Virendra, C.
dc.contributor.authorDatar, Narendra, N.
dc.date.accessioned2023-03-01T18:26:49Z
dc.date.available2023-03-01T18:26:49Z
dc.date.issued1987
dc.description.abstractThe technique of interpolation (or blending) and its generalization is considered in this paper. A unifying model for generating 3-D objects using this technique is presented. Various factors which affect the shape of generated objects are identified. Several illustrative examples of 3-D objects generated by this technique, using linear as well as non-linear interpolation, are presented. Although many of the objects have complex shapes, they are represented by simple closed form mathematical equations.
dc.description.copyrightCopyright @ Uday G. Gujar, Virendra C. Bhavsar, Narendra N. Datar, 1987.
dc.identifier.urihttps://unbscholar.lib.unb.ca/handle/1882/14635
dc.rightshttp://purl.org/coar/access_right/c_abf2
dc.subject.disciplineComputer Science
dc.titleInterpolation techniques for 3-D object generation
dc.typetechnical report

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